UI Design, Wireframing, User Flow: Disney Dream Kingdom
Dream Kingdom was a game that consisted of a main game and several mini-games. Our production pipeline involved some mini-games being built in-house while others built by outside developers. For the sake of consistency and usability, I needed to create a generic UI wireframe that could be repurposed for any mini-game design that could possibly be introduced to Dream Kingdom.
It was a daunting task designing for endless unknowns but in the end, we had a template that worked for all our mini-games.
Some outsourced developers needed added encouragement to really nail the look and feel of some of the IPs we were working with. Above are a couple examples where I provided a UI visual design concepts, typography style guides, and color palettes.